AI Insights · Timothy · July 2024
Top 5 Match 3 Games on iOS in Africa: Q2 2024 Performance
In Q2 2024, the top 5 Match 3 games on iOS in Africa showed varied performance trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
In Q2 2024, the top 5 Match 3 games on iOS in Africa exhibited diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance, based on data from Sensor Tower.
Marble Master from Teewee Games demonstrated a fluctuating pattern in weekly downloads, starting strong with 14.8K in the week of April 8 but seeing a decline to 1.9K by the end of May. However, downloads picked up again in June, reaching 3.9K by the final week. Revenue for Marble Master showed a general upward trend, peaking at approximately $609 in the last week of June. The game also saw an increase in weekly active users, from around 31.9K at the start of April to 35.1K by the end of June.
Jungle Blast - Bubble Shooter, published by 佳 刘, maintained steady weekly downloads, hovering around 3.8K throughout the quarter. Weekly revenue showed minor fluctuations, peaking at $195 in the week of June 17. The game also experienced a gradual rise in weekly active users, starting at 11.5K in early April and growing to 12.8K by the end of June.
Ilyon Dynamics Ltd.'s Bubble Shooter: Pop & Blast saw consistent weekly downloads, with minor increases, reaching 3.6K in the week of June 17. Weekly revenue peaked at approximately $678 in the last week of June. The game also saw an upward trend in weekly active users, increasing from 13.2K in early April to 14.7K by the end of June.
Bubble Shooter Legend by 俊俊 姜 exhibited a stable trend in weekly downloads, averaging around 2K throughout the quarter. Revenue remained relatively low, peaking at $58 in the week of June 10. Weekly active users showed a slight increase, from 17.9K in early April to 19.1K by mid-June.
Finally, Bubble POP GO! Fun Puzzle Game from Newborn Town showed a significant increase in weekly downloads, starting with just 2 in late April and climbing to 3.5K by mid-June. Revenue remained modest, with a peak of $23 in the last week of June. The game also saw a notable rise in weekly active users, from around 2.9K in early May to 7.2K by mid-June.
For more detailed insights and trends, visit Sensor Tower.